Why God Of War Is So Popular Right Now




     Recently gamers have been talking about nothing but God Of War; the recent release from Santa Monica studios. Creators have gone over every single aspect of the game and I thought it would be important to talk about why everyone is hailing the game as a masterpiece (Disclaimer: I myself have played and enjoyed it a lot).     

     Why is the game so important in today's environment? For one it's exactly the opposite of what the industry is doing right now. Instead of a multiplayer game with microtransactions and loot-boxes God Of War is a single player with none of the above mentioned elements. Companies like EA have publicly stated that single player games are a dying breed; in fact going as far as to close their studio that was working on a single player Star Wars game (Which looked insanely good. It was on my radar for games that I would probably get as soon they released.) for that very reason. God of War and other recent single player games have proved them wrong. Horizon Zero Dawn has over 7.6 million sales worldwide, Uncharted 4 8.7 million, Breath of The Wild with 7.8 million, Mario Odyssey with about 9.1 million, I could keep going on but I think my point is fairly easy to notice. What I'm trying to say is that single player games are not dying; in fact they are thriving, single player games aren't unprofitable; they are quite the opposite. And God Of War is a perfect example to show how wrong the game industry was about single player games.

     The other big thing for God Of War that everybody was talking about was what they did to the series. In the previous games Kratos (the main character of God Of War) was nothing but a personification of masculine pride, power, and anger. All he did was destroy; his thirst was so strong he destroyed the entire Greek pantheon. 
The new game used his past to create an emotionally complex character who was trying to change himself while trying to stop his son from falling into the same holes he did. The camera changed as well from an aerial view to over the shoulder as well as being one cut. That means that the entire game other than deaths and the beginning of the game were all shot in one cut (the camera never suddenly changed, its view was the same). This created an insanely immersive experience as you had to sit with Kratos during the most emotionally brutal moments since the camera never shifted away. Gameplay was also changed and many ways but the important thing to take away here is what Cory Barlog (the director) and Santa Monica has done. They took a basic character and added depth and changed the entire game layout without alienating the old fan base and paving space for newer fans. This something that is very hard to do. In fact in the entire history of video games, this has happened extremely rarely in a way that has worked but God Of War has pulled it off.
     Overall my point is that God Of War is an excellent game because of the risks that it took. It did everything opposite to what the industry was calling the norm and made it work. It is without doubt a game of the year contender (personally I think that right now it is the best game out there in the market) and certainly one the best games I have played. This is why the game is popular right now.



Thanks for reading. I’ll see you next time.


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